![]() ![]() i like the use of 3d especially on the second set of stages on the roof tops. The slide technique is useful in corralling your enemies to rack up combos and can be combined with a charge and a rolling dodge after to easily rack up high combos and avoid damage. the controls are tight but the moveset is lacking, so far i see aLOt of vacant spaces on the move list yet but combos are all with the A button. ![]() the coins earned don't transfer over to story mode however which is a shame. challenge mode pits you against 99 enemies and survival sees how many you can take down before they overcome you. it's grinding for sure but it's your average hack and slash with some descent visuals and a not so original but still pleasing soundtrack. ![]() this is the reoccuring theme with this game. i have to go back and earn more coins to upgrade enough to take him down. only completed first level though so take with grain of salt. if the game maintains visually distinct levels and the upgrades are worthy then i'd reccommend to anyone whos a hack slash fan. there's no jump button or maneuver that i can find. there is a special move screen indicating that you'll get more then the basic combo and slash techniques later on. However you earncoins for combos and defeating enemies which you save even if you die so you can purchase upgrades for your weapon. You're constantly outnumbered even in the first level with battles of upto 6 or possibly more. you move across the level from left to right, stopping at certain screens to clear enemies. ![]() its your average hack and slash with a descent musical score. the big draw in gameplay is slashing which you can do by holding down x and releasing at the right distance or by sliding the stylus across the screen which i don't recommend when combining with basic combos thru a or b. the graphics look like paper cut outs done in watercolor or colored pencils and the 3d effect is nice. ![]()
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